![]() We felt that the kind of expansions we have been doing/planning were of quite different types so we wanted to clarify that. ![]() While we buckled down on the AI our brave content designers have been working as part of our long term plan to flesh out the world with unique national focus trees and extra immersion. The rest and further details for Oak will be covered in future diaries. SteelVolt will be filling you in on 1-2 of those above today. 4) Unit usage such as garrison and template and production management were far from optimal. 3) In some cases Africa could end up as a big battleground draining precious axis materiel and weakening them (this one we solved with impassable sahara, check last diary). 2) Axis minors did not manage expeditionary forces very well when it came to helping out Germany. That meant that Germany struggled a lot versus soviet union. 1) First of all divisions along front lines were not fighting as effectively as they should which led to a lot of "shuffling" and fronts slowing down massively. We started digging into that and there were a couple of hurdles to solve. After the 1.3 update there were a couple of areas identified where the most important was German AI performance. First up is improving air gameplay, the other is the AI. We wanted to make sure to take this time to deal with some big, complicated and difficult things that the community had been asking us for for a long time. ![]() Paradox haven't confirmed a release date for all this but I'd guess around the end of May - they tend to announce expansions one month before release.Time flies and suddenly its Wednesday again, and Wednesday means diary time! As you might have noticed we just announced Death or Dishonor, so that together with the 1.4 update is going to be today's topic! After that you can dive into technical AI details with "Oak" UpdateĪs normal the DLC will be accompanied by a free update, this time called 1.4 "Oak". This dev blog post digs more into the AI improvements. 4) Unit usage such as garrison and template and production management were far from optimal." "We wanted to make sure to take this time to deal with some big, complicated and difficult things that the community had been asking us for for a long time. Full specifics aren't in yet but Paradox say this about it: Update 1.4, nicknamed 'Oak', will arrive free alongside Death or Dishonor. Also arriving in Death or Dishonor are features like Equipment Conversion, to "update your arsenal by converting older units - or make use of captured enemy vehicles and gear", and the option to license military technology from other countries or make a little scratch by licensing yours out. Paradox liken this Country Pack in scope to Stellaris's Leviathan 'Story Pack', focused on a few small areas. AI and air action are both due touch-ups in that.ĭeath or Dishonor will cost $9.99 (should be £7), or come as part of the season pass. And, in the traditional Paradox way, it'll be accompanied by a big patch. Named 'Death or Dishonor', the expansion will bring unique National Focus trees to those countries Paradox say were "caught between the dueling ambitions of the Soviet Union and Nazi Germany." They're calling it a 'Country Pack' rather than a full expansion, though it will bring a new feature or two. A mid-sized expansion for Hearts of Iron 4 will focus on expanding Hungary, Romania, Czechoslovakia, and Yugoslavia, Paradox announced today.
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